<?xml version="1.0" encoding="UTF-8"?><!-- generator="wordpress/2.2" -->
<rss version="2.0" 
	xmlns:content="http://purl.org/rss/1.0/modules/content/">
<channel>
	<title>Comments on: DRAG-ing Your Design Down - How To Style Yourself To Anonymity</title>
	<link>http://www.somerandomdude.net/blog/design/drag-design/</link>
	<description>Your basic design blog.</description>
	<pubDate>Thu, 03 Jul 2008 22:59:13 +0000</pubDate>
	<generator>http://wordpress.org/?v=2.2</generator>

	<item>
		<title>By: johnny cash leave your guns at home</title>
		<link>http://www.somerandomdude.net/blog/design/drag-design/#comment-252797</link>
		<author>johnny cash leave your guns at home</author>
		<pubDate>Tue, 01 Jul 2008 09:09:55 +0000</pubDate>
		<guid>http://www.somerandomdude.net/blog/design/drag-design/#comment-252797</guid>
		<description>&lt;strong&gt;johnny cash leave your guns at home...&lt;/strong&gt;

How do you come up with so much material to blog with?...</description>
		<content:encoded><![CDATA[<p><strong>johnny cash leave your guns at home&#8230;</strong></p>
<p>How do you come up with so much material to blog with?&#8230;</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Adam - Developer Articles</title>
		<link>http://www.somerandomdude.net/blog/design/drag-design/#comment-252786</link>
		<author>Adam - Developer Articles</author>
		<pubDate>Thu, 26 Jun 2008 12:46:33 +0000</pubDate>
		<guid>http://www.somerandomdude.net/blog/design/drag-design/#comment-252786</guid>
		<description>One of the main problems I have with Web 2.0 trends is that they seem to always crowd the page.  I'm a sucker for minimalistic designs and IMO Web 2.0 kill these designs.

That being said, this kind of style is much MUCH better than pre-2000 websites ;)

&lt;em&gt;Adam - Developer Articles's last blog post..&lt;a href='http://feeds.feedburner.com/~r/Devjargon/~3/319728994/' rel="nofollow"&gt;Being a Great Developer&lt;/a&gt;&lt;/em&gt;</description>
		<content:encoded><![CDATA[<p>One of the main problems I have with Web 2.0 trends is that they seem to always crowd the page.  I&#8217;m a sucker for minimalistic designs and IMO Web 2.0 kill these designs.</p>
<p>That being said, this kind of style is much MUCH better than pre-2000 websites <img src='http://www.somerandomdude.net/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
<p><em>Adam - Developer Articles&#8217;s last blog post..<a href='http://feeds.feedburner.com/~r/Devjargon/~3/319728994/' rel="nofollow">Being a Great Developer</a></em></p>
]]></content:encoded>
	</item>
	<item>
		<title>By: triobelisk</title>
		<link>http://www.somerandomdude.net/blog/design/drag-design/#comment-245527</link>
		<author>triobelisk</author>
		<pubDate>Thu, 24 Jan 2008 01:38:31 +0000</pubDate>
		<guid>http://www.somerandomdude.net/blog/design/drag-design/#comment-245527</guid>
		<description>well basically the current DRAG look will go out of fashion for flat and curved like Star Trek: The Next Generation, right? Or maybe everything will be überphotorealistic... eeew.</description>
		<content:encoded><![CDATA[<p>well basically the current DRAG look will go out of fashion for flat and curved like Star Trek: The Next Generation, right? Or maybe everything will be überphotorealistic&#8230; eeew.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Harris</title>
		<link>http://www.somerandomdude.net/blog/design/drag-design/#comment-227203</link>
		<author>Harris</author>
		<pubDate>Sun, 06 Jan 2008 05:18:13 +0000</pubDate>
		<guid>http://www.somerandomdude.net/blog/design/drag-design/#comment-227203</guid>
		<description>I think those things are popular because they are most realistic these days.  They all convey depth, newness (shiny), and humanity, without being too busy (sometimes).</description>
		<content:encoded><![CDATA[<p>I think those things are popular because they are most realistic these days.  They all convey depth, newness (shiny), and humanity, without being too busy (sometimes).</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: WEBtudinho &#187; O Orkut de cara nova e os layouts Web 2.0</title>
		<link>http://www.somerandomdude.net/blog/design/drag-design/#comment-149842</link>
		<author>WEBtudinho &#187; O Orkut de cara nova e os layouts Web 2.0</author>
		<pubDate>Wed, 24 Oct 2007 04:04:15 +0000</pubDate>
		<guid>http://www.somerandomdude.net/blog/design/drag-design/#comment-149842</guid>
		<description>[...] uma coisa que até então eu não tinha notado, além do conceito amplo de Web 2.0, existem &#8220;Layouts Web 2.0&#8220;, e o novo layout do orkut, segue estas tendências, mas não é o único. Estas tendências [...]</description>
		<content:encoded><![CDATA[<p>[&#8230;] uma coisa que até então eu não tinha notado, além do conceito amplo de Web 2.0, existem &#8220;Layouts Web 2.0&#8220;, e o novo layout do orkut, segue estas tendências, mas não é o único. Estas tendências [&#8230;]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Justin</title>
		<link>http://www.somerandomdude.net/blog/design/drag-design/#comment-121049</link>
		<author>Justin</author>
		<pubDate>Thu, 13 Sep 2007 13:56:25 +0000</pubDate>
		<guid>http://www.somerandomdude.net/blog/design/drag-design/#comment-121049</guid>
		<description>Great article. Your observations are very good, and I think they can be applied very widely.

I am an Illustration student, and have been pulling my hair out at times during the last 2 years for similar reasons to those that you mentioned with web design trends. 80% of the students on my course are incessantly drawing pouting girls with flowers and birds flying out of their heads, or a worm’s eye sketch of an emo kid wearing sunglasses with a rainbow in the background. It pains me sometimes to consider the commercial success these people will have, though I can see far enough into the future to realise that you will always be 2 steps behind if you draw your inspiration solely from what is contemporary and current.

I was lucky enough to meet Johnny Hardstaff, who was responsible for some of the very early motion design for Playstation. He explained how Sony had taken a concept of his and asked him to expand it into a sequence that could promote the next generation of gaming consoles. His solution was a scrolling ‘timeline’ of gaming, with schematics and full of retro game characters and consoles. This will sound familiar, because as you mentioned in your references, this approach or style has now also become ‘standardised’ through less intelligent use.

From a philosophical perspective, I always maintain that dynamic and innovative, or at least just unique designs have always found their inspiration in unexpected places. If you are listening to Bach and looking at 15th century iconography at the time you are conceptualising designs for a modern theme, and can coalesce these diverse threads into a new solution (as good designers should be able to do) then you are likely to realise something far superior to those drawing inspiration from entirely contemporary or ‘trendy’ sources. The artist assimilates things, and knows what to include and what to leave out for the purpose of balanced and if necessary functional design.

However, ‘philosophical perspective’, particularly relating to design is something that I doubt many MDs or CEOs, or even bread and butter marketing staff will pride themselves on.

I have become disillusioned with many projects as a result of narrow minded thinking from those with the cash.

How do you deal with this on a personal level? I have had 2 hour long phone calls with clients asking, them to reconsider demands that will turn designs into ‘Frankenstein’ like creations.

My policy now is to include only experimental work in my portfolio, so that after this is inevitably dumbed down by commercial work, it at least lowers itself to a higher plateau than if it had started as examples of past commercial work that had been subject to the same bastardisation.

Do we always have to wait until the slow wheel of public acceptance turns to what we as designers would have been expressing years ago, or is there a secret for maintain dignity and direction when working with people from a less creative background?</description>
		<content:encoded><![CDATA[<p>Great article. Your observations are very good, and I think they can be applied very widely.</p>
<p>I am an Illustration student, and have been pulling my hair out at times during the last 2 years for similar reasons to those that you mentioned with web design trends. 80% of the students on my course are incessantly drawing pouting girls with flowers and birds flying out of their heads, or a worm’s eye sketch of an emo kid wearing sunglasses with a rainbow in the background. It pains me sometimes to consider the commercial success these people will have, though I can see far enough into the future to realise that you will always be 2 steps behind if you draw your inspiration solely from what is contemporary and current.</p>
<p>I was lucky enough to meet Johnny Hardstaff, who was responsible for some of the very early motion design for Playstation. He explained how Sony had taken a concept of his and asked him to expand it into a sequence that could promote the next generation of gaming consoles. His solution was a scrolling ‘timeline’ of gaming, with schematics and full of retro game characters and consoles. This will sound familiar, because as you mentioned in your references, this approach or style has now also become ‘standardised’ through less intelligent use.</p>
<p>From a philosophical perspective, I always maintain that dynamic and innovative, or at least just unique designs have always found their inspiration in unexpected places. If you are listening to Bach and looking at 15th century iconography at the time you are conceptualising designs for a modern theme, and can coalesce these diverse threads into a new solution (as good designers should be able to do) then you are likely to realise something far superior to those drawing inspiration from entirely contemporary or ‘trendy’ sources. The artist assimilates things, and knows what to include and what to leave out for the purpose of balanced and if necessary functional design.</p>
<p>However, ‘philosophical perspective’, particularly relating to design is something that I doubt many MDs or CEOs, or even bread and butter marketing staff will pride themselves on.</p>
<p>I have become disillusioned with many projects as a result of narrow minded thinking from those with the cash.</p>
<p>How do you deal with this on a personal level? I have had 2 hour long phone calls with clients asking, them to reconsider demands that will turn designs into ‘Frankenstein’ like creations.</p>
<p>My policy now is to include only experimental work in my portfolio, so that after this is inevitably dumbed down by commercial work, it at least lowers itself to a higher plateau than if it had started as examples of past commercial work that had been subject to the same bastardisation.</p>
<p>Do we always have to wait until the slow wheel of public acceptance turns to what we as designers would have been expressing years ago, or is there a secret for maintain dignity and direction when working with people from a less creative background?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Yooch</title>
		<link>http://www.somerandomdude.net/blog/design/drag-design/#comment-68473</link>
		<author>Yooch</author>
		<pubDate>Fri, 15 Jun 2007 02:09:06 +0000</pubDate>
		<guid>http://www.somerandomdude.net/blog/design/drag-design/#comment-68473</guid>
		<description>Good lord. This topic is still being commented on after how many months? Looks like you found a hot topic.

Anyway to add more. I believe &lt;a href="http://www.syrupnyc.com" rel="nofollow"&gt;SyrupNYC&lt;/a&gt; defined it best here: 

&lt;b&gt;(n) Syr-up: A concentrated solution of ideas, often used as a vehicle for healthy visceral branding.&lt;/b&gt;

Meaning:
Differentation Y'all. Thats the name of the game. No. Don't use the same rounded corners exactly. But twist it up a bit.</description>
		<content:encoded><![CDATA[<p>Good lord. This topic is still being commented on after how many months? Looks like you found a hot topic.</p>
<p>Anyway to add more. I believe <a href="http://www.syrupnyc.com" rel="nofollow">SyrupNYC</a> defined it best here: </p>
<p><b>(n) Syr-up: A concentrated solution of ideas, often used as a vehicle for healthy visceral branding.</b></p>
<p>Meaning:<br />
Differentation Y&#8217;all. Thats the name of the game. No. Don&#8217;t use the same rounded corners exactly. But twist it up a bit.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Dan</title>
		<link>http://www.somerandomdude.net/blog/design/drag-design/#comment-60994</link>
		<author>Dan</author>
		<pubDate>Wed, 30 May 2007 21:52:46 +0000</pubDate>
		<guid>http://www.somerandomdude.net/blog/design/drag-design/#comment-60994</guid>
		<description>Nice article. Glad i'm not the only one who's extremely bored of the look of 90% of websites!</description>
		<content:encoded><![CDATA[<p>Nice article. Glad i&#8217;m not the only one who&#8217;s extremely bored of the look of 90% of websites!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Kevin Flahaut</title>
		<link>http://www.somerandomdude.net/blog/design/drag-design/#comment-59877</link>
		<author>Kevin Flahaut</author>
		<pubDate>Mon, 28 May 2007 03:55:49 +0000</pubDate>
		<guid>http://www.somerandomdude.net/blog/design/drag-design/#comment-59877</guid>
		<description>I agree with so many points of the article. I've dabbled in the DRAG style in the past as some of my clients have actually requested that. They wanted to be perceived as up to date and trendy. The style seems to have it's place dependent upon the audience, but definitely not a good fit for all.

I'm getting tired of super shiny sites and conversely, the grunge look is getting a fair bit of play. I do feel that we need start looking in other directions rather than just blindly going along with the crowd. 

I'm also a fan of a "real world" web design approach which lies somewhere between the useless bling we see so much of and the rigid "standards compliant" design philosophies. The web is about communicating and not everyone does that in the same way. Think about your target audience. Plan your visuals to engage them and to convey your message. Do you really think the majority of people on the web care if your page code or CSS validates? I doubt it. Then why limit yourself by those standards? Of course, standards do have their place and if you can write code that validates and in turn present a design that is pleasing and works correctly, by all means do so.

We need to become more than just design puppets for our clients. We really need to position ourselves as experts and educators to help them achieve what they really want with their site, a return on their investment. We need to stick by our guns and fight for good design, not just window dressing. Sure you'll have those clients who still insist on a bad design, but you'll always have the right to say "I told you so.." when the site flounders in a sea of look-alikes.</description>
		<content:encoded><![CDATA[<p>I agree with so many points of the article. I&#8217;ve dabbled in the DRAG style in the past as some of my clients have actually requested that. They wanted to be perceived as up to date and trendy. The style seems to have it&#8217;s place dependent upon the audience, but definitely not a good fit for all.</p>
<p>I&#8217;m getting tired of super shiny sites and conversely, the grunge look is getting a fair bit of play. I do feel that we need start looking in other directions rather than just blindly going along with the crowd. </p>
<p>I&#8217;m also a fan of a &#8220;real world&#8221; web design approach which lies somewhere between the useless bling we see so much of and the rigid &#8220;standards compliant&#8221; design philosophies. The web is about communicating and not everyone does that in the same way. Think about your target audience. Plan your visuals to engage them and to convey your message. Do you really think the majority of people on the web care if your page code or CSS validates? I doubt it. Then why limit yourself by those standards? Of course, standards do have their place and if you can write code that validates and in turn present a design that is pleasing and works correctly, by all means do so.</p>
<p>We need to become more than just design puppets for our clients. We really need to position ourselves as experts and educators to help them achieve what they really want with their site, a return on their investment. We need to stick by our guns and fight for good design, not just window dressing. Sure you&#8217;ll have those clients who still insist on a bad design, but you&#8217;ll always have the right to say &#8220;I told you so..&#8221; when the site flounders in a sea of look-alikes.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Tecfan</title>
		<link>http://www.somerandomdude.net/blog/design/drag-design/#comment-59692</link>
		<author>Tecfan</author>
		<pubDate>Sun, 27 May 2007 13:20:03 +0000</pubDate>
		<guid>http://www.somerandomdude.net/blog/design/drag-design/#comment-59692</guid>
		<description>Ed Gein has a good song called "Beating a Dead Horse" \o/</description>
		<content:encoded><![CDATA[<p>Ed Gein has a good song called &#8220;Beating a Dead Horse&#8221; \o/</p>
]]></content:encoded>
	</item>
</channel>
</rss>
