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Why I (Still) Think Silverlight Should Fail

May 14th, 2008

silverlight
A while back, I wrote a small article about why I felt Silverlight should fail. The writeup generated a lot of good conversation and a bit of ire from Silverlight supporters (such as this example) so I thought it would be beneficial to write a followup. Let me try to make this clear, I am not a Flash fanboy. While I use Flash to pay the bills, I have written about my concerns with Flash. It is my belief that use of Flash on the web (and other RIA technologies) will continue to dwindle as open-source solutions that provide similar solutions take their place. Even if Silverlight usurps Flash (something I greatly doubt), there may not be much of a kingdom to reign upon once they do. I think Adobe sees this shift, I am unsure if Microsoft does.
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What Annoys Me About Flash

May 9th, 2008
Adobe Flash

Earlier this week, I asked readers what they disliked about Flash. The post spearheaded a large and helpful discussion on the various issues where Flash needs improvement. Many issues brought up were well know and expected, while others were things I had yet to consider. While I tried to respond to each person’s thoughts, I felt it may be interesting for me to lay out what does not excite me about the Flash technology as a whole. Let me preface this by stating, once again, that I make a living in Flash and there are many, many things that I like about it. I have spent time defending it - however, until some of these issues are addressed, I will continue to have my doubts.
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This Week’s Weekly Links of the Week - Week 80

April 4th, 2008

I am certainly amazed, but I seemed to have continued to write at a steady pace throughout the entire crazy timeline. Things are starting to slow down again and I am making life-decisions to ensure that they continue to be that way. I have a couple other cool posts that will be coming down the pipe soon - make sure to drop by to check them out.

Enjoy the links.

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Processing Motion Experiment - Meander

March 30th, 2008
Processing Experiment Meander
I have really fallen in love with Processing, but I had been had hit a bit of a plateau in terms of progress in the past month or so. I never really have spent too much time with algorithmic motion/drawing. When I jumped into Flash, I went straight towards the Tween class and never spent much time trying to work in the EnterFrame-loop based motion design. Because of this, learning how to work with Processing's draw() loop has been a bit foreign and one can only find so many ways to implement sine/cosine motion treatments.

Luckily, I ran across the simply stunning work of Robert Hodgin who just happened to offer up his source code. After looking through one of his projects and banging away at it, I ended up learning a quite a bit on how motion can end up looking more organic and sporadic. This particular project used the noise() method as its basis for motion jittering. I had not even known such a method existed. After hacking up Robert's source, I came up with some really interesting form experiments using Robert's general motion concepts.

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