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Processing Motion Experiment - Wandering Blossoms

April 6th, 2008
Processing Experiment Wandering Blossoms
I truly am loving how I can take a piece of code and begin to have it exist in various mediums. This experiment was actually posted to my Vimeo account quite a while ago, but I wanted to output this project as a vector piece as well. I actually think my previous project would be ended up as a good candidate for vector output as well - I may go back and add that at a later time. This project was just another test on playing with motion preceding my knowledge of the noise() method. Looking back, a similar look in motion could have been achieved with far fewer lines of code. Nonetheless, I think the final result ended up being quite nice.

I hope to continue to have the time to post these projects. I feel as though I am (slowly) getting a grasp on how this whole Processing thing works. My goal is to cross-pollinate any future Processing projects with Flash/Flex projects. I have a few ideas on how that may just happen.

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This Week’s Weekly Links of the Week - Week 80

April 4th, 2008

I am certainly amazed, but I seemed to have continued to write at a steady pace throughout the entire crazy timeline. Things are starting to slow down again and I am making life-decisions to ensure that they continue to be that way. I have a couple other cool posts that will be coming down the pipe soon - make sure to drop by to check them out.

Enjoy the links.

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Processing Motion Experiment - Meander

March 30th, 2008
Processing Experiment Meander
I have really fallen in love with Processing, but I had been had hit a bit of a plateau in terms of progress in the past month or so. I never really have spent too much time with algorithmic motion/drawing. When I jumped into Flash, I went straight towards the Tween class and never spent much time trying to work in the EnterFrame-loop based motion design. Because of this, learning how to work with Processing's draw() loop has been a bit foreign and one can only find so many ways to implement sine/cosine motion treatments.

Luckily, I ran across the simply stunning work of Robert Hodgin who just happened to offer up his source code. After looking through one of his projects and banging away at it, I ended up learning a quite a bit on how motion can end up looking more organic and sporadic. This particular project used the noise() method as its basis for motion jittering. I had not even known such a method existed. After hacking up Robert's source, I came up with some really interesting form experiments using Robert's general motion concepts.

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This Week’s Weekly Links of the Week - Week 76

March 7th, 2008

After missing a couple weeks of this feature. I decided to take a couple hours out to make the whole process a lot faster. This will (hopefully) compel me to do this more frequently as my free time dwindles continually down. I would love to know if anyone enjoys this feature and wants to see it continue. I rarely get comments in these posts, so I would like to know how useful this is to you.

Enjoy the links.

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